GAME BUILD / ISSUE / STORE RELEASE

AI agent for independent video-game development studios

Keep the release moving beyond the build.

Your AI agent tracks build versions, target platforms, issue reproduction notes, store requirements and release commitments.

A specialised AI agent you can ask for more. Chat here on the site.
$149.00/month, including $60.00 in monthly credits. Monthly subscription. Before tax.

Specialised AI agentYour own report presetNo connection needed to begin
Game release coordinationSPECIALIST / 662
Store launch and patch follow-through. With the source records attached.ILLUSTRATIVE STUDY
YOUR SPECIALISED AI AGENT

One place for release and issue reconciliation, build and player-feedback coordination, store launch and patch follow-through.

MADE FOR YOUR WORKDAY

Start with work already on your desk

Your first useful assignment.

Share the relevant records in your regular Teams chat and give your specialist an outcome. No model or tool choices to make first.

Get my AI agent →
YOU COULD ASK
“Coordinate the next release, reconcile playtest feedback, chase blocking issues and prepare store updates and patch notes.”
  • Release and issue reconciliation
  • Build and player-feedback coordination
  • Store launch and patch follow-through

A useful first result
An editable game release coordination working register with traceable references, resolved discrepancies and specific next actions.

Example assignment, not a promised delivery time. Your agent works from the records and access you provide. Add connections when you want it to act in other systems.

A conversation at your desk

Coordinate the next release, reconcile playtest feedback, chase blocking issues and prepare store updates and patch notes.

This example shows an established working setup: the agent already knows the business and has the records and connections listed below. Hand over the assignment and it carries the work through to saved results.

Illustrative project · configured agent at work

A configured agent with your game build, issue and store release records, current commitments and the connected accounts used for build and player-feedback coordination.

  • Release and issue reconciliation
  • Build and player-feedback coordination
  • Store launch and patch follow-through

A working specialist can handle the project, with a configured team sharing the work where available. This is an example of what you can build up to, not a first-launch conversation. Timing and usage depend on the assignment.

  1. You · Independent video-game development studios

    Coordinate the next release, reconcile playtest feedback, chase blocking issues and prepare store updates and patch notes.

  2. Your AI agent · AI Agent Store

    Several reports refer to an older build and two store assets use retired features. I am checking the current build records and updating the release pack.

    Work in progress
  3. You · Independent video-game development studios

    Keep the agreed release scope and retain unresolved issues in the tracker.

  4. Your AI agent · AI Agent Store

    Feedback is deduplicated, release assets match the build and shipped changes have accurate notes with remaining issues assigned. Your working files and dashboard reflect the recorded outcomes.

    Later · delivery and saved results

The details your specialist follows

Inside the game release coordination

Follow each game build through the working record. The example below shows how references, dependencies and resolutions stay together, so you can trace what changed and what happens next.

Keep an eye on: old-build reports, missing store assets and release blockers.

Illustrative working document · your records start empty

Game buildDependency to followEvidence of completion
GAMEDEV-104Release and issue reconciliationFeedback duplicates resolved
GAMEDEV-118Build and player-feedback coordinationRelease dependencies closed
GAMEDEV-126Store launch and patch follow-throughRelease notes matching shipped changes
Active game release coordination records3
Release deliverable packs completed54 packs
Outcomes with supporting evidence2

Illustrative project figures. Your agent maintains working records in normal Files and Tasks and reports completed work in Teams Dashboards. Ask it to adapt those records and reports as your workflow changes.

GAME BUILD / ISSUE / STORE RELEASE

A working brief for your AI agent.

Track build versions, target platforms, issue reproduction notes, store requirements and release commitments. Separate reported bugs from reproduced findings, preserve spoiler context and link release notes to shipped changes. Your specialist maintains these working records in regular Teams as the assignment develops.

AI

Your AI agentPrepared for independent video-game development studios

Game release coordination working registerEXAMPLE, NOT LIVE ACTIVITY

An example record for game build, issue, store release, release deliverable packs completed.

01Game build02issue03store release

The useful next step

Release and issue reconciliation

Prepare release and issue reconciliation from the available records. Save the supporting references and mark any missing details so the next step stays clear.

Built around the details that matter

Release and issue reconciliation. With the right questions already in mind.

Develops and publishes original games; game-porting studios adapt clients' games and testing studios provide external testing services.

01

Release and issue reconciliation

Release and issue reconciliation. Keep the source details and outstanding dependencies together.

02

Build and player-feedback coordination

Build and player-feedback coordination. Track changes against the same job reference.

03

Store launch and patch follow-through

Store launch and patch follow-through. Save the outcome and carry the next steps into your working records.

A small tool for a real job

Release checks to organise. Before the back-and-forth.

Follow old-build reports, missing store assets and release blockers before they turn into another missed commitment.

Try the numbers, then bring the confirmed brief to your specialist. Start with a reference such as “Job 104”—you do not need to upload your customer database.

  • Game build
  • issue
  • store release
  • Release deliverable packs completed

Try your own numbers

Release checks to organise

54release checks to organise

Planning arithmetic from your inputs. Your specialist can turn the confirmed details into a working brief. This is not a quote or capacity commitment.

From enquiry to a useful next step

Game release coordination working register. Your way of working.

01

Brief and source records received

Add a job reference and the details you already know.

02

Release and issue reconciliation

Game build and issue, ready to check.

03

Build and player-feedback coordination

Give your specialist the outcome and let it carry the work forward.

04

Outcome evidence verified

Keep working records in Files and Tasks.

05

Store launch and patch follow-through

Keep the job and its next steps together.

Ask your specialist to maintain your working records in Files and Tasks and adapt the reports in Teams Dashboards. These are the regular platform tools, prepared for your business. Connections to other systems are optional.

Prepared for your business

The numbers behind your game release coordination.

Six useful measures, ready in your regular Teams dashboard. Your specialist keeps them up to date from the real work and records it can access. Ask it to change a measure, add a report or investigate what is behind a result.

01

Recorded total · packs

Release deliverable packs completed

What this measures

Actual packs for release deliverable packs completed, from completed source records in the game release coordination working register. Log the observed quantity once per source completion; exclude planned work, duplicate updates and example figures.

02

Recorded cases · cases

Feedback duplicates resolved

What this measures

Distinct feedback duplicates resolved cases supported by a recorded outcome in the game release coordination working register. Count once per source case; repeated messages, reopened cases and routine checks are not additional completions.

03

Recorded cases · cases

Release dependencies closed

What this measures

Distinct release dependencies closed cases supported by a recorded outcome in the game release coordination working register. Count once per source case; repeated messages, reopened cases and routine checks are not additional completions.

04

Average · hours

Confirmed issue to recorded disposition

What this measures

Elapsed hours for confirmed issue to recorded disposition, using actual start and completion timestamps for the same source case. One duration per completed observation; omit pending cases and missing timestamps.

05

Observed rate · %

Release notes matching shipped changes

What this measures

Release notes matching shipped changes divided by all completed assessments of the same requirement with a known met or not-met outcome. Use the agreed job specification and actual evidence; classify each source case once, excluding pending and unassessed work.

06

Observed rate · %

Committed release milestones met

What this measures

Committed release milestones met divided by completed commitments with known original agreed deadlines and actual completion timestamps. Record on-time or late once per commitment; exclude pending or undated work and never move a past deadline to hide lateness.

Your reports start empty. Figures reflect observed work in the selected period; missing records are not treated as measured zeroes. Current jobs, schedules and stock stay in your working files and tasks. You and your agent can adapt the dashboard as your business changes.

Keep the tools that already work

Specialised in your trade. Open to your next idea.

Your AI agent starts with the details of your business already in mind. The three workflows are starting points. Ask it for help with another task in the same conversation.

An AI agent prepared for your business

The starting instructions, intake questions and working rules already match independent video-game development studios. Add your service list and one example of your tone when you are ready.

Give your agent the whole job

Give your agent an outcome, the access it needs and your budget. It handles routine decisions and follows through in your connected tools, asking when a missing business decision needs you. Set or change your own boundaries whenever you want.

Ask beyond the starting workflows

Ask your game release coordination to investigate recurring exceptions, compare suppliers, improve customer communications or take on another business assignment in the same workspace. Give your agent another task in plain language. What it can carry out depends on the tools you connect and the access you choose.

Recommended starting plan

Your AI agent for independent video-game development studios.

Begin with one specialist and a report preset for your business. After setup, your regular Agent Teams conversation opens. No tool selection before your first conversation.

$149.00/month

Capacity for 3 running agents · 250 active hours per month

Start my AI agent →

A clear starting total

$149.00 before tax today and monthly, including $60.00 in Platform Credits after the first payment and each paid renewal.

Unused credits roll over. AI usage draws from your balance; additional credits are available when needed. $0.15 applies per active hour beyond the included allowance. Optional voice and other services cost extra.

Hosting availability is checked before payment. Create your account, confirm your monthly subscription, then start chatting when your specialist is ready. Your instructions and dashboard are prepared automatically after payment.

Automatic top-ups start off. Buy credits manually or set automatic top-ups and spending limits in your account. Keep the full Teams controls for models, connections and supported settings.

Before you begin

An AI agent for independent video-game development studios.

Can it follow game build, issue and store release through the whole assignment?

Track build versions, target platforms, issue reproduction notes, store requirements and release commitments. Separate reported bugs from reproduced findings, preserve spoiler context and link release notes to shipped changes. Start with the records you have; add connections when you want it to work in those systems.

Is this only for the three tasks shown?

No. This is an AI agent specialised for independent video-game development studios, with three prepared workflows to get you started. You can ask for writing, research, planning, analysis or another task in the same chat. It can make routine decisions and carry the work through using available tools. You set its boundaries; it asks when a real business decision or missing access needs you.

What happens after I subscribe?

After payment, we prepare your AI agent for independent video-game development studios, its workflows and your game release coordination working register dashboard. Your regular Agent Teams chat opens when setup is ready. Files, Tasks, settings and billing work the same as for other customers. Reports start empty and count actual reported work; the examples above are illustrative.

Do I need to connect email or messaging?

No. Prepare your first brief and draft here. Connect external channels later when you want the specialist to work there.

Does this replace my existing business software?

Use it alongside your current tools for preparing work and organising jobs. Live stock, availability, sending and payment records require a verified connection or your own confirmation.